公式から正式な発表がないので、今後さらに変更される予定があるのか不明ですが、とりあえず現時点(6月22日版)の変更点を個人用メモとしてまとめました。他に気になる人もいるかもしれないので、ここにに記載しておきます。
変更点はだいたい以下で網羅しているはずです(些細なスペルや文法ミスの修正や、レイアウトの変更を除いています)。一見して多数あるように見えますが、主要な変更はあまり多くありません。赤字で (changed) とつけたものくらいです。
追記: 6月28日に再度更新がかかっていますが、裏表紙が追加されただけで内容部分には変更がないようです。
p.1 Artist Name (fixed)
Luoto Sari → Sari Luoto-Tudeer
p.2 SPECIAL THANKS (added)
Max McGloin
p.2 RUNEQUEST copyright (fixed)
(c) → ©
p.6 Reading the Dice: D4 (fixed)
have it on the bottom: → have it on the top:
p.47 Runes & Cults (added)
Foundchild: Hunting God Death Harmony 295
(※ 一覧から漏れてた Foundchild が追加された)
p.59 Magic Skills Category Modifier (fixed)
magic skills → magic techniques
Dominate, Invoke, → Dispel, Command, Summon,
(※ 魔道のテクニックはスキルではない)
p.61 Base Skill Values (fixed)
separate "Natural Weapons" from "Melee Weapons"
Duplicated "Thrown Axe (10)" and "Throwing Dagger (05)" is removed.
p.65 Bandit Equipment (changed)
hide or quilted skirt (2pts. protection)
cuirboilli cuirass (3 pts. protection),
→
leather skirt (1 pt. protection),
heavy leather cuirass (2 pts. protection)
(※ 山賊の装備がさらに貧弱なものに変更)
p.74 Common Rune Magic (fixed)
add "Summon Cult Spirit" to Spells About the Cult
p.79 Yinkin Spirit Magic (fixed)
Glamour (var) → Glamour(2 pts.)
p.80 Vasana's Saga (fixed)
Battle 65% → Battle 70%
Farm 30% → Battle 35%
Javelin 20% → Javelin 25%
p.88 Harmast (fixed)
SIZ SR: 1 → SIZ SR: 2
p.89 Harmast Attacks (fixed)
Javelin 45 1D8+1 1 7
→
Javelin, One-handed 45 1D8+1D4 5 7
Javelin, Thrown 45 1D10 1 -
(※ ジャベリン技能が近接を投げに分離された。でも DEX SR が 2 に変更になったのは反映されてないな)
p.144 Opposed Role (changed)
Tie: A tie (where both participants achieve the same type of success
but roll the same number)
→
Tie: A tie (where both participants achieve the same type of success)
(※ ダイス目を比べて高い方が勝利というのは無くなった)
p.148 Exmaple (fixed)
He can only take 8 points total to the head
(double the hit points for his head hit location),
so 1 point of the damage does not affect him.
However, 8 points are enough to knock him out.
→
He takes 9 points of damage to the head,
which is more than twice his total for the head hit location,
but less than three times. It knocks him out.
(※ 頭は四肢ではないので部位HPの2倍を超えるダメージも適用される。でも次の文章の total hit point 直し忘れてるな)
p.149 First Aid (changed)
A special or critical success heals 1D3+3 damage.
→
A special success heals 2D3 damage; a critical heals 1D3+3.
(※ 技能の説明と矛盾していたのが技能に合わせる方向で修正)
p.164 Skill Discriptions (fixed)
(Elder Race) Lore → Elder Race Lore (type)
(Homeland) Lore → Homeland Lore (Area)
p.183 Sense Chaos (changed)
including visible spirits. → including invisible spirits.
(※ 目に見えない精霊も混沌感知の対象になる)
p.199 Attack & Parry Results (changed)
Critical Attack vs Special Parry:
Attacker rolls special damage. → Attacker inflicts max special damage.
Critical Attack vs Normal Parry:
Attacker rolls special damage. → Attacker inflicts max special damage.
Critical Attack vs Failed Parry:
Attacker does maximum special damage. → Attacker inflicts max special damage.
(※ クリティカル成功の場合は最大ダメージということで統一)
p.209 Maul minimum necessary STR (changed)
STR 11 → STR 17
(※ RQ2 の Maul ではなく、RQ3 の Troll Maul 相当になった模様)
p.211 Lance (changed)
used with both hands. → used one-handed.
(※ ランスは片手で使える)
p.267 Vigor (fixed)
Each point of this spell adds ... → This spell adds ...
(※ Vigor は固定呪文になったので)
p.275 Common Rune Magic (added)
add "Summon Cult Spirit" to Spells About the Cult
p.283 Cult Rune Spell Use (fixed)
remove "Increase Wind" from direct spells.
add "Increase/Decrease Wind" to Thunderus spell.
p.295 Eurmal Associated Cults (fixed)
Other Lightbringers: Eurmal provides no magic to the
other Lightbringer cults, nor do they provide him with any.
Nonetheless, they are associated cults.
→
Other Lightbringers: Eurmal provides Charisma to
Orlanth and Clever Tongue to Issaries and Lhankor Mhy.
(※ ユールマルは他カルトの呪文を提供している)
p.308 Yelmalio Cult Skills (fixed)
1H Long Spear → Long Spear
p.319 Bear's Strength (changed)
cast on initiates or Rune Masters of Odayla.
→
on initiates or Rune Masters of Odalya or an associated cult.
(※ オデイラだけじゃなくて関連カルトも対象にできるようになった。けど Odayla のスペル間違えてる)
p.338 Sever Spirit (fixed)
Temporal → Instant
(※ 当然)
p.368 Spirit Combat Damage (changed)
Each +16 points Additional +1D6
→
Each +16 points Additional +1D6+1
(※ 大型精霊とかの精霊戦闘ダメージが微増)
p.385 Example (fixed)
3 points of spirit magic.
... he can add up to 14 levels of intensity
→
3 points of spirit magic, and 8 points of sorcery already known.
... he can add up to 6 levels of intensity
(※ 魔道師のくせに魔道呪文を覚えたなかったのが直った)
p.386 Example (fixed)
because his affinity with the Illusion rune is through its opposite (Truth)
→
He knows the Truth rune,
it costs 4 magic points to cast, plus 4 magic points
for each additional level of intensity.
→
it costs him 3 magic points to cast, plus 2 magic points
for each additional level of intensity.
(※ 魔道のルーン知識は、ルーン親和性とは別物)
p.420 CHA Increase and Decrease (fixed)
Becoming a God-talker, Rune Master, or shamann
→
Becoming a Rune Master, or shaman
(※ God-talker は Rune Master に含まれているので実質は変更無し)
p.434 Skills (fixed)
If a skill is not addressed below,
→
If a skill is not addressed above,
p.436 Wealth (fixed)--
Divide RQ2 Lunars (L) by half.
Divide RQ3 silver pennies by one-third.
→
Divide RQ2 Lunars (L) by two.
Divide RQ3 silver pennies by three.
まだ修正すべき点がいっぱい残っている気がします。します。
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